Digital Tutors - Maya : : Ru. Tracker. org. Digital Tutors - Maya. Производитель: digital- tutors. Год выпуска: 2. 00. Язык: английский.
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Видео кодек: Quick. Time. Видео: Sorenson Video 3, 7. Аудио: MPEG Layer 3, Mono, 2. Hz. Предлагаю "полное собрание сочинений" от digital- tutors, посвященных Maya.
В раздаче представлены все уроки, предлагаемые в настоящий момент на официальном сайте, плюс несколько устаревших, так сказать, исторических, но все еще полезных. Каждый диск выложен в iso отдельно. Со всех дисков удалены дистрибутивы Quick. Time (проще скачать свежий с оф. Мак. ОС (они вынесены в отдельную папку), на многих дисках восстановлен авторан. Каждый тутор проверен на работоспособность и соответствие содержимому.
Раздача обновлена 2. Introduction to Maya 2. DT. "Introduction to mental ray in Maya 2. Оформлен в единый iso.
Photorealistic Car Modeling in Maya, 2. Содержание. Add- On - Street Racer Kit, 2. Learn customization techniques for adding details to your car models with nearly 3 hours of interactive training.
Great for intermediate users. Popular highlights include. Polygon Modeling* Sub- D Modeling* High Dynamic Range Images (HDRI)* Shader Network Creation* Dirt maps* Adobe Illustrator Curves* Applying Textures* Rendering in mental ray* Bonus Textures from Total Textures. Animating Cartoon Characters in Maya, 2.
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![The Game Artist`S Guide To Maya Torrent The Game Artist`S Guide To Maya Torrent](http://images.letsbuyit.de/original/84/99/sybex-the-game-artists-guide-to-maya-51099984.jpeg)
Learn a production workflow to character animation with an emphasis on toon, squash and stretch techniques, and the principles of story- telling through movement. Contains over 6 hours of project- based training for animators learning the processes of creating stylized toon animation. Perfect for experienced artists. Popular highlights include. Staging* Anticipation* Follow- Through* Creating Appeal* Arcs* Timing and Spacing* Pose to Pose and Straight Ahead* Adding Personality* Exaggeration* Squash and Stretch* Secondary Action* Ease in and Ease Out* Animating Cameras* Motion Trails* Working with Storyboards* Key- frame Marking Menu* Adding In- betweens* Breakdown Keys* Muting Keys* Interacting with Props* Proxy Cage for Characters. Animating Creatures in Maya - Insects, 2. Learn an artist- friendly workflow to creature animation in Maya.
Contains over 4 hours of project- based training for character animators learning new methods of animating multi- limbed creatures. Popular highlights include. Animating Hexapedal Creatures* Tips for Animating Insect Legs* Adding Energy for Appealing Movement* Using Pose to Pose and Straight Ahead to Block in Animation* Convincingly Animating Antennas* Follow- through* Overlapping* Weight* Anticipation* Establishing Timing for an Attacking Creature* Fine- tuning Motion With the Graph Editor* Adding In- betweens to Control Spacing* Animating in Sections for a Faster Workflow* MEL Scripting for Animation. Animating Next- Gen Characters in Maya, 2. Learn a production workflow to game animation and time- saving methods for creating game- ready characters rigs, non- linear animation, and adding appeal. Contains over 6 hours of project- based training for artists learning character animation for next- generation games. Popular highlights include.
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Rigging Techniques for Games* Scene Organization* Custom Shelves* Creating Control Objects with MEL* Constraints* Advanced Spline IK Twist control* Alias Attributes* Binding Techniques* Rotation Order* Follow- through* Exaggeration* Arcs* Timing and Spacing* Weight* Cycling Animation* Animated Transitions* Character Sets* Trax Editor. Animating Quadrupeds in Maya, 2. Learn time- saving animation techniques, the mechanics of quadrupeds, and fundamental principles for creating convincing quadruped animations.
Contains nearly 3 hours of project- based training. Perfect for intermediate artists. Popular highlights include. Referencing Footage / Images* Mechanics of Quadruped Animation* Quadruped Anatomy for Animators* Ghosting* Character Sets* Follow- Through* Translating Cycles Forward* Timing and Spacing* Achieving Believable Weight* Show Buffer Curves for Optimization* Graph Editor* Animating Arcs* In- betweening* Editing Tangents.
Animation Layers in Maya, 2. Learn a powerful workflow to the new animation layering feature set in Maya 2. Gain more flexibility and learn nondestructive techniques that can be used to create and edit any animation. Contains 2 hours of project- based training.
Popular highlights include. Overview of Animation Layers* Animating on Layers* Practical Layering Workflows* Importing and Exporting Animation Layers* Working with Layer Modes* Merging Layers* Baking Layers* Using Expressions with Layers* Controlling a Layer's Weight* Filtering Layered Keyframes* Understanding Animation Layer Hierarchies* Examining the Animation Layer Node* Utilizing Animation Layers as Takes* Adjusting the Animation Layer Editor's Layout* Packaging Layers into Containers* Working with Layers and Trax Editor* Ghosting Animation Layers* Template F- curves of Layered Animation* Animation Layer States* Using Constraints with Layers* Parenting layers* Using the Animation Layer Toolbar and Pane* Copying Layers* Extracting Animation into New Layers* Adding and Removing Objects and Attributes in Layers. Body Mechanics and Animation in Maya - Lifting Heavy Objects, 2. Easily learn character animation and the body mechanics involved for lifting heavy objects and add style, personality, and life to you next animation. Contains nearly 7 hours of project- based training. Perfect for beginning and experienced animators.
Popular highlights include. Exploring the Body Mechanics of a Heavy Lift* Animating to Show Believable Weight and Tension* Proper Timing and Spacing using Rhythm* Working with Storyboards* Pose to Pose Method* Adding Arcs* Follow- Through* Overlapping for Fluid Motion* Exaggerating Poses for Appealing Movement* Graph Editor* Weighted Tangency & Free Tangent Weights* Modifying Tangents* Editing Timing of Actions with Character Sets* Animating the Body in Sections* Animation Hot Keys* Character Animation and Object Checklist. Body Mechanics and Animation in Maya - Pulling Objects, 2.
Easily learn proper body mechanics for creating believable animations with over 5 hours of project- based training developed specifically for character animation and body mechanics. Perfect for intermediate artists. Popular highlights include. Body Mechanics Overview of Pulling Objects* Driving Force Through Upper- body Animation* Compensating Body Motion for Mass of Objects* Animating Believable Weight and Tension* Utilizing Storyboards for Pre- vis* Backwards Locomotion* Adjusting Performance Through Timing & Spacing* Roughing- in Animation Through Blocking* Adding Follow- through, Arcs, and Overlapping* Exaggerating Poses for Dynamic Movement* Adjusting Keyframes in Graph Editor* Understanding Weighted Tangency & Free Tangent Weights* Optimizing Workflow with Character Sets. Body Mechanics and Animation in Maya - Pushing Objects, 2.
Easily learn proper body mechanics for creating believable animations with 7 hours of project- based training developed specifically for character animation and body mechanics. Perfect for intermediate artists. Popular highlights include. Body Mechanics Overview of Pushing Light & Heavy Objects* Driving Force Through Leg Animation* Creating Character Kinetics for Believable Weight* Using Action and Counteraction to Create Tension* Using Line of Action to Define the Movement* Preplanning Animation with Example Storyboards* Forward locomotion* Maintaining Balance Though Foot Placement* Measuring Appeal & Pose Clarity Though Silhouettes* Timing & Spacing of Keyframes* Blocking Animation* Adding Follow- through, Arcs, and Overlapping* Adding Exaggeration for Believable Performances* Animating the Body in Sections* Using the Graph Editor to Refine Blocked Animation* Holding Poses with Weighted & Free Tangents Weights* Utilizing Character Sets for Multiple Keyframe Modification. Cartoon Character Rigging in Maya, 2. Learn a production workflow to creating advanced character rigs with an emphasis on toon, squash and stretch rigging techniques, and the principles of building solution- based rigs. Contains over 7 hours of project- based training for animators and setup artists learning the processes of creating stylized toon rigs with animator- friendly controls.
Perfect for experienced artists. Popular highlights include. Creating Squash and Stretch Spine* Creating Stretchy Legs with On/Off Feature* Globally Scaling a Squash and Stretch Rig* Animator- Friendly Facial Setup* Parent Scripts for Clean Controls* Animatable Squash/Stretch GUI* Multi- parent Control Objects* Elbow and Knee Preservation Techniques* Pinning Accessories to Bound Characters* Object Pivot Manipulation* Working with Expressions* User- Friendly and Efficient Body Controls* Rotation Order* Gimbal Lock Prevention Assistant* Enhanced Foot Bank Setup* Enhanced Shoulder Concept* Improved Finger Setup for Added Control. Character Setup in Maya, 2.
Bring life to your character animations and easily learn the fundamentals of Character Setup in Maya. Contains over 3 hours of project- based training. Ideal for beginning users. Popular highlights include.
Intuitive Forearm Rig* Reverse Foot Rolls* Hip Sway Controls* Shoulder Controls* Body Controls* FK/IK Blending Techniques* Character Binding* Local Rotations* Pivot Adjustment* Multi- layer Control* Spline IK* Component Editor* Paint Weights Tools* Alternate Methods of Adjusting Weights. Creating Cartoon Characters in Maya, 2. Learn a production workflow to creating 3. D cartoon characters, look development, and a multitude of time- saving techniques for modeling, UV layout, texturing, and shader assembly. Contains over 7. 5 hours of project- based training for artists learning the artistic processes of creating stylized cartoon characters as seen in animated feature films.
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